Hypercasual Template

Here's an update on my Hypercasual Template, the tool has leveled up from the initial idea.
Now, there will be a single new Unity tab to build the entire game (or at least that's the idea).
Here's a small preview of its current state. Of course, it's still in development, so nothing is final.

LEVELS TAB

Here, it will be possible to generate as much level as you need and simply edit the dimension , Gameplay element and style , with a simple custom overlay that can be enabled or disabled as preferred

GAMEPLAY OBJECT TAB

Here, it will be possible to edit all available GameObjects using a simple UI.
Users can add or remove gameplay modules such as Collision, Health, and Inventory, each with its set of callbacks and new methods to call for each object.

PLAYER TAB

In the Player tab, users will have the ability to add or remove cameras and configure each camera with different angles. Additionally, users can edit the behavior of the main character, similar to the GameObjects in the previous tab.

In several years that I have been working on Hypercasual games, I've accumulated a collection of assets that I consistently reuse across different projects.
This practice has significantly streamlined the development process.

Currently, I am in the process of reorganizing and refining these assets to create a robust template for Hypercasual games. The goal is to provide a powerful yet straightforward resource for developers.

COMING SOON!

Stay tuned for the release of this comprehensive template that aims to simplify and enhance the development of Hypercasual games.